Tuesday, June 16, 2009
The Unavoidable Niche Market
Gamers are seperated into three categories; "Objective based", "Competition based", "Personal Challenge" (i.e. breaking your previous high score). Gamers have been even further divided into "hardcore" gamers and "casual" gamers.
Objective based gamers like to see progression. They will often try to complete every achievment in a game even after they have played through the storyline. Or they might try to "max out" their characters by leveling up. These players tend to like open world, sandbox, and RPG style games, in which a certain amount of choice is given to the player to complete those objectives in their desired order.
Competition based gamers love to go head to head with other players. Often the only reason they will play through the storyline is to get "good enough" at the game to feel confident going up against other players. Multiplayer capabilities are a must for this demographic. They want to see public leaderboards and killboards with their names on them, and might set their sights on knocking the person off the top.
Personal Challenge based gamers like to best their own high scores. They like to challenge themselves rather than other people. Arcade games and Strategy games are popular amongst these gamers.
Even if you feel like you may enjoy a little from all three columns, as I do, there is still one group to which, you predominantly belong.
Why does this matter?
If you are designing a game, you have to consider the possibility that the ONLY ones who will buy it, are the ones you designed it for. Which also means; if you designed a game for yourself, you might be the only one who buys it. :)
Decide who your target customer is before you ever start brainstorming an idea, and your pre-production phase will go a lot easier. :)
Sunday, June 7, 2009
What Happened to Storefronts?
This got me thinking about one of the things I don't like about selling on the open market in EVE. There's no real way to know what corporations built and/or created the sell order, outside of creating a private buyer/seller relationship with another corporation.
The ability to develop a public image is essential to a corporation. A corporation's public image determines its life or death.
There was talk of the implementation of "Storefronts" in EVE. In the end it wasn't fleshed out enough to put it in-game. While a full on "Storefront" sounds nice on a lot of levels, I would at least like to see a simple way to show the public what your corp provides.
A market order tab on a corporation's info menu would provide an easy way for a potential buyer to see what your corporation has on the open market. It would also provide better opportunities for corporations who want to create an identity for themselves as a supplier of a particular constellation or region.
The current system relies largely on the market hubs that exist in a handful of Empire systems. A market order tab would spread the economy out, even allowing corporations to establish small hubs in low sec.
Was anyone else really looking forward to the Storefront feature?
Sunday, May 31, 2009
Altus Provisio Retires from the Militia
After spending almost an entire year in the Amarr Militia, Altus Provisio has retired from the war.
It was not an easy decision to come to. Service to the Empire is taken pretty seriously by Altus. In the end, we determined that the best way to serve the Empire was to expand ourselves as much as possible, and hopefully instill in those with whom we associate, some of the values that the Empire has given us.
Our time in the war was well served and memorable. Several of our members achieved the highest rank, "Divine Commodore". I myself was present for battles against multiple Minmatar capital ships, and felt the hard grind of the fight for control of militia systems. Altus will be holding a ceremony to recognize the war heroes in the corp where they will receive medals for their individual efforts.
For now, we have shifted our attention to null-sec. Our corp's industrial needs will only be filled by null-sec resources and it has come time to start forging entryways into the frenzy of competition for high end resources.
So we have joined Violent Society Alliance to even further our ability to provide ships and modules to the people of our Empire. Our journeys will be wrought with peril, and the harsh reality of null-sec could prove colder than we have forseen.
But we are capsuleers, immortal and boundless. There is no battle that can take our lives. We will stand at the end of time, as cold as the space that could not claim us.