@TheOnlyProphet Does It Devtastic
XBLIG, XNA, Game Reviews, Game Development; You want more?
Friday, August 10, 2012
Music
Music has really been the name of the game for me lately. Not only am I producing audio for our games but I'm preparing to release an EDM album soon as well. I've really been head first into learning Reason. And with the purchase of an Axiom 25 midi controller it's been all music ever since! Today it's all about the sample packs. See you when I emerge from the sound banks!
Wednesday, July 25, 2012
Back At It!
After a long time of being out of commission, I am finally returning to the workforce! Slowly but surely I am resuming my old responsibilities for Aeternus Studios as well as beginning an EDM production career. I apologize for how long it's been since my last post, but I look forward to posting a lot more often again. Videos, music, opinions; Ahhh. It's gonna be a blast!
Thursday, January 19, 2012
Sickness and Maintaining a Schedule
Being a lead on a project and finding yourself in the hospital can be detrimental to your team and your project. However, there are ways to make sure that your business doesn't come to a complete standstill in this type of emergency.
1. Make sure that there are tasks that anyone on the team can accomplish. That way the only thing that comes down to the lead and the lead only is the final word. This final word can be given from anywhere considering the ease of communication and cloud. If there is a submission process that you and you alone can handle, then it will simply have to wait for your return... Which leads me to
2. Have other projects that are a lower priority that the team can work on simultaneously. If, by miracle, the top priority project was completed in your absence and simply awaits your submitting it, it's worthwhile to have secondary or tertiary projects that are SMALL in scope that can be finished quickly and without much micromanagement. These projects might keep your company afloat in a serious emergency. They could also be that 1/1,000,000 intellectual property that just happens to strike a chord with the gaming community!
When you're Indie, your not confined by publishing dates, but you are confined by your own strengths and weaknesses as a person who starts and finishes things. Teams like to finish things! Give your team something to finish and take your time working on that "big idea".
1. Make sure that there are tasks that anyone on the team can accomplish. That way the only thing that comes down to the lead and the lead only is the final word. This final word can be given from anywhere considering the ease of communication and cloud. If there is a submission process that you and you alone can handle, then it will simply have to wait for your return... Which leads me to
2. Have other projects that are a lower priority that the team can work on simultaneously. If, by miracle, the top priority project was completed in your absence and simply awaits your submitting it, it's worthwhile to have secondary or tertiary projects that are SMALL in scope that can be finished quickly and without much micromanagement. These projects might keep your company afloat in a serious emergency. They could also be that 1/1,000,000 intellectual property that just happens to strike a chord with the gaming community!
When you're Indie, your not confined by publishing dates, but you are confined by your own strengths and weaknesses as a person who starts and finishes things. Teams like to finish things! Give your team something to finish and take your time working on that "big idea".
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